. lower maridia .
Created on: October 8th, 2008
content stats: audio - 1:17s long, 1243454 bytes large, encoded with LAME at 128kbps video - 1.2s long @60fps, 1073069 bytes large, 640x560, 72 frames, no dithering total size - 2316523 bytes
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| rating | total votes | favorites | comments |
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| (3.81) | 37 | 3 | 15 |
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Inbound links:
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| 6 | http://www.google.com.hk |
| 6 | http://216.18.188.175:80 |
| 1 | http://search.comcast.net/?cat=web&con=homepage&q=maridia&offset=20 |
| 1 | http://www.google.com |
| Citations: |
|---|
| ?. item room . by Trilkin |
| ?. wrecked ship . by Trilkin |
| User: jeyl |
| User: Phoojoeniam |
this one was a major bitch. it's impossible to get a good loop because the water effects (beautiful effects too for a 16-bit game) take at least 30 seconds to do a full loop. 30 seconds of a gif with so much animation in it = 300 mb basically, which is entirely unacceptable. due to me combining images together, rather than using separate images per frame, I am able to keep the file sizes down, but when practically the entire screen changes each frame (crateria raining and this one) it isn't as large--
another thing you might notice is missing is the sound from samus' suit respirator. i didn't include them because syncing it with the bubbles leaving samus' suit would be impossible. the only way i can do it is by separating the respirator noise, then adding it as a separate track ontop of the music. this may help with the ambiance and i might revisit it in the future to add it.
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