That's a great idea! I'll go play Doom instead because it was the first FPS with a shotgun... oh wait, I already play Doom a f*ckton more than Halo. Oops.
The dual health/shield was what made Halo 1 fun. Halo 2 diminished it, and it sucked. Halo 3 keeps the fragmented remains of uniqueness from the XBox's one Killer App, and slathers it with dried up crap they took from iD and Insomniac.
Doom had the BFG. Quake had the Shaft. Quake 2 had the railgun. Quake 3 had... well, the first bots that were fun to play against, so it didn't need a new gun. Quake 4 had thw Dark Matter gun. Unreal Tournament had... well, every one of their guns is unique. Timesplitters had bricks and fire extinguishers and head-exploding poison (among other things).
Flame grenades (TF). Nail gun (Quake). Rail gun (Quake 2). The freakin' minigun (Wolf3D). The BFG9000 (Doom). The BioGun (UT... not sure if I have the name right). The "rail gun" (Jedi Knight, sticky explosive launcher). The Dark Matter Gun (Quake 4). I'll add more as I remember them.
want to get this at the top... a few corrections. The Railgun was in Quake _2_, and probably in more before that (some Doom DeHackED patches have one). The Heavy in TFC was obviously taken from the heavy in the original Team Fortress (the Quake 1 mod), and Miniguns have been in use in FPS since the beginning (Wolf3D). iD wins.
spamyoutodeath's recent comments: