I believe the reason some later games didn't bring up this screen is because if it's large enough that the combined ROM of the two games is more than 4 MB, it won't fit in memory and so S&K just gets ignored and the other game is loaded normally.
Oh, different artist, that explains it. I was wondering why entire rooms were being drawn, why Garfield was shown from various angles, and generally why this wasn't the usual copy/paste-change-world-bubbles that Jim Davis normally uses. Lazy bastard.
nintendorulez's recent comments: