gone daddy gone
posted by max on November 04, 2007 at 06:46:22 PM
hello buds and budettes,
I'm the type of person that is spectacular at starting projects, and horrible at finishing them. The last 30% of any project is three times as hard as the first 70% for me. As much as I've been trying to work on my new site, my mind keeps wandering back to all of the unfinished business on YTMND.
That being said I'm going to try and start finishing all of the stuff I've started for YTMND and never finished or implemented. As much as I thought I could stay away, I'm not very good at ignoring something so near and dear to me.
With that being said, I'd like to announce the (almost finished) YTMND API.
While a lot of you probably won't care or understand this, I think it should be yield some really neat stuff. With the help of BTape I've written up a lot of the documentation available at http://wiki.ytmnd.com/YTMND:API. The entire setup is not set in stone, but it's set up enough to start working with. One of the great things about the API is that it provides far more finite data than the actual site does. Over the years I've added a lot of features to the back end and never implemented them on the front end, but the data is still getting collected, so it opens up a whole data set that has up until now been private. It's currently running on it's own dedicated server with a dedicated copy of the database, so you can hit it as hard as you'd like with no ill effects to the site itself.
I've created a few neat examples (you can see a list at http://wiki.ytmnd.com/YTMND:API:Examples). I am hoping some other technical people who have ideas for the site will come up with some neat features. If things work out well, I may even implement new features that users write. Which brings me to the next topic:
The prize pool:
The collectors edition of the "World In Conflict" Game. which includes an authentic piece of the Berlin Wall. (Amazon sent me this and I have no idea why).
Three stacks of Fifty coupons for free Sobe Adrenaline Rush energy drink. (My winnings from the Snakes on a Plane contest).
1st Prize for developing the best application will be your choice of any two of the prizes.
2nd and 3rd Prize will be one of whatever is left over.
4th Prize will be wallowing in your own self misery.(since it's unlikely more than three of you will actually participate, this shouldn't be a problem)
More information here: http://wiki.ytmnd.com/YTMND:API:Contest
This is really a community project, so use the wiki to provide feedback, ask questions or point out design flaws. It would be really helpful to get more information about how people want to use YTMND data and how I can make the API easier to access and use.
So now that that's out of the way, I'm sure a lot of you are wondering if I'm making any headway on things that might actually be of use to you. Well I haven't. I have been working on a new TODO with a realistic outline of what I plan on getting done over the next couple months, which I will be posting soon. One of my biggest focuses will be finishing the mod system, which has loomed over me forever. That being said, I've been postponing this news post for a long time, and I hope to start updating you guys more often so it doesn't look like I'm so absent since I'm spending every day working on YTMND stuff.
That's all for now. Also I promised I'd give a link to Stile for his new site www.lol2u.com, and welcome him to the world of chan-drama; so cheers.
I'm the type of person that is spectacular at starting projects, and horrible at finishing them. The last 30% of any project is three times as hard as the first 70% for me. As much as I've been trying to work on my new site, my mind keeps wandering back to all of the unfinished business on YTMND.
That being said I'm going to try and start finishing all of the stuff I've started for YTMND and never finished or implemented. As much as I thought I could stay away, I'm not very good at ignoring something so near and dear to me.
With that being said, I'd like to announce the (almost finished) YTMND API.
While a lot of you probably won't care or understand this, I think it should be yield some really neat stuff. With the help of BTape I've written up a lot of the documentation available at http://wiki.ytmnd.com/YTMND:API. The entire setup is not set in stone, but it's set up enough to start working with. One of the great things about the API is that it provides far more finite data than the actual site does. Over the years I've added a lot of features to the back end and never implemented them on the front end, but the data is still getting collected, so it opens up a whole data set that has up until now been private. It's currently running on it's own dedicated server with a dedicated copy of the database, so you can hit it as hard as you'd like with no ill effects to the site itself.
I've created a few neat examples (you can see a list at http://wiki.ytmnd.com/YTMND:API:Examples). I am hoping some other technical people who have ideas for the site will come up with some neat features. If things work out well, I may even implement new features that users write. Which brings me to the next topic:
The YTMND API Contest
In order to get more feedback on the API before I finalize this version, I need people to start using it. So I'm scraping together whatever prizes I can find to try and motivate some of you.The prize pool:
The collectors edition of the "World In Conflict" Game. which includes an authentic piece of the Berlin Wall. (Amazon sent me this and I have no idea why).
Three stacks of Fifty coupons for free Sobe Adrenaline Rush energy drink. (My winnings from the Snakes on a Plane contest).
1st Prize for developing the best application will be your choice of any two of the prizes.
2nd and 3rd Prize will be one of whatever is left over.
4th Prize will be wallowing in your own self misery.(since it's unlikely more than three of you will actually participate, this shouldn't be a problem)
More information here: http://wiki.ytmnd.com/YTMND:API:Contest
This is really a community project, so use the wiki to provide feedback, ask questions or point out design flaws. It would be really helpful to get more information about how people want to use YTMND data and how I can make the API easier to access and use.
So now that that's out of the way, I'm sure a lot of you are wondering if I'm making any headway on things that might actually be of use to you. Well I haven't. I have been working on a new TODO with a realistic outline of what I plan on getting done over the next couple months, which I will be posting soon. One of my biggest focuses will be finishing the mod system, which has loomed over me forever. That being said, I've been postponing this news post for a long time, and I hope to start updating you guys more often so it doesn't look like I'm so absent since I'm spending every day working on YTMND stuff.
That's all for now. Also I promised I'd give a link to Stile for his new site www.lol2u.com, and welcome him to the world of chan-drama; so cheers.