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This set is the perfect combination of defensive and offensive presence, making it a perfect Pokemon for balanced teams. Rotom-W has access to STAB Volt Switch, which allows it to assume the role of a defensive pivot against Pokemon like Mega Pinsir, Talonflame, and Azumarill. This means that even if the opponent has a Latias, Mega Venusaur, or another counter in the wings, Rotom-W can simply Volt Switch into another Pokemon that has a better match-up against said counter. Hydro Pump is useful for hitting the Ground-types that Rotom-W can usually switch into with ease, namely Hippowdon and Landorus-T. Neither of these Pokemon can take a Hydro Pump well, nor will they appreciate a burn courtesy of Will-O-Wisp. The threat of Will-O-Wisp can also force certain physical attackers to switch. This includes Bisharp, Garchomp, Azumarill, and many others.
The last move is dedicated to healing Rotom-W as best as it can. Pain Split is useful because it allows Rotom-W to also run Leftovers, gradually recovering its HP throughout the match. It also damages the opponent if they switch in something like Chansey or Mega Venusaur and Rotom-W is at mid or low health. However, Rest has its merits as well. If Rotom-W gets hit with a status move, Rest is useful for healing it. Rest also completely heals Rotom-W, while Pain Split is dependent on the opponent's health. However, Rest is unreliable, as it can only be used once with a Chesto Berry without putting Rotom-W to sleep. Thunder Wave can be used over Will-O-Wisp, but it is usually an inferior option, as common switch-ins to Rotom-W, such as Latias, Quagsire, Chansey, and Mega Venusaur, dislike burns more than paralysis.
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